It’s easy to see where Metal Gear Survive could have been a better game. The actual content of these missions puts you up against high-level enemies with high health and scarce ammo, indicating this mode is meant for people who have completed the single-player campaign. With pervasive server issues (at the time of writing) and bad instancing, even getting into a squad of four ready players is tough. Only certain missions can be completed with other players, and accessing them requires jumping through even more ridiculous menus. While Metal Gear Survive was initially pitched as a co-op experience, that side of the final product is disappointing.
There are some tense moments attributed to harsh conditions that require you to bring enough oxygen tanks, but they stand out as remarkable set pieces, not a hallmark of the game’s overall design. But story missions are often derailed by the need to monitor hunger more than any other objective. Once the game opens up, the appeal of scouring the wasteland, avoiding enemies, and building out your base becomes more engaging. The opening hours are a slog filled with tutorials given by uncharismatic AI companions. Otherwise, your health slowly chips away and the screen becomes blurred, making for an even more frustrating experience.ĭifficulty isn’t the major problem, it’s that so much of the gameplay loop is hindered by menus and resource management. So much playtime is wasted hunting sheep and filling bottles so that you can go out and move the story forward.
But Survive goes too far towards realism, capitalizing on the weakness of your character rather than their lack of superpowers. Without nanomachines, endless resources, and advanced tech, tactical espionage action is naturally more stressful. Playing as an average soldier rather than a war hero could have made for an interesting take on Metal Gear’s gameplay. While this is a proven mechanic in survival games, it is employed oppressively here. In between missions, you should fill up on clean water and supplies. Monitoring these meters becomes cumbersome, as you often can’t run for very long at all without becoming winded and needing to rest or eat. This starts to become an issue when taking the new hunger and thirst systems into account. Searching for your new objective will often require a long trek over open spaces. Between running through the desert, vaulting over walls, or crawling on your belly, controlling your character’s movement is fluid. Even though Dite is meant to be an alternate dimension, it does closely resemble MGSV’s Afghanistan. While there is a traditional Metal Gear narrative buried deep within the setup, the political intrigue and espionage are eschewed in favor of systems-heavy survival gameplay that, thankfully, finds a way to feel compelling.īecause it was built in the same engine as The Phantom Pain, Survive retains some of the finest open-world exploration mechanics in the genre’s history. Dite, this hellish environment, is a desert wasteland occupied by crystal-headed zombies known as Wanderers. For every unique idea the game presents, it almost immediately backpedals into a generic, played-out conceit.Īfter revisiting the ending of Ground Zeroes where Snake’s oceanic base and private army are destroyed, Survive explores the idea of a group of those soldiers traveling through a wormhole to an alternate dimension. This lack of confidence is the ultimate undoing of Survive’s story. His confounding abilities and personality are quickly swept away in service of setting up the game’s alternate dimension and place in the Metal Gear canon. For example, the character called Goodluck is introduced in the first 10 minutes as a shadowy operator who can seemingly revive the dead and send them to an alternate dimension. It’s not that Survive’s plot is packed with overwhelming nonsense, it’s that it misunderstands what makes the nonsense of Metal Gear appealing in the first place. And players are likely to be even more confused than when they started. Following flashbacks, firefights, and the briefest taste of stealth gameplay, the game’s title flashes on screen.
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Control is given to the player so infrequently that it almost makes learning how to push the left stick forward to move a thrill. The first 30 minutes of Metal Gear Survive are a bizarre mashup of years-old cutscenes, static security camera footage, and drawn out tutorials.